blob: 5194f0ca72270155244712fe2e3c0b3ba5b9a2c3 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureStore_4bf1fd(texture2d<uint, access::read_write> tint_symbol) {
tint_symbol.write(uint4(1u), uint2(uint2(1u))); tint_symbol.fence();
}
fragment void fragment_main(texture2d<uint, access::read_write> tint_symbol_1 [[texture(0)]]) {
textureStore_4bf1fd(tint_symbol_1);
return;
}
kernel void compute_main(texture2d<uint, access::read_write> tint_symbol_2 [[texture(0)]]) {
textureStore_4bf1fd(tint_symbol_2);
return;
}