blob: 6773fc60d191e054be9359629f50e723a54df778 [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_4c76b7() {
arg_0[uint3((1u).xx, uint(1))] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_4c76b7();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_4c76b7();
return;
}