blob: 06afa01655f53b495cf7a2dda8dc63809d725024 [file] [log] [blame]
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
void textureStore_4d359d() {
arg_0[uint3((1u).xx, uint(1))] = (1u).xxxx;
}
void fragment_main() {
textureStore_4d359d();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_4d359d();
return;
}