blob: 79fddbad5d348fc7001631af551478ab5afd02ca [file] [log] [blame]
RWTexture2D<int4> arg_0 : register(u0, space1);
void textureStore_52f503() {
arg_0[(1u).xx] = (int(1)).xxxx;
}
void fragment_main() {
textureStore_52f503();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_52f503();
}