blob: e9dc2ec20a79dab115ef46be9cac0edb04448b8a [file] [log] [blame]
RWTexture3D<uint4> arg_0 : register(u0, space1);
void textureStore_53a68b() {
arg_0[(1).xxx] = (1u).xxxx;
}
void fragment_main() {
textureStore_53a68b();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_53a68b();
return;
}