blob: 5bfa7cea049bfc6119ff05d491b7835a82abcf59 [file] [log] [blame]
RWTexture2D<uint4> arg_0 : register(u0, space1);
void textureStore_579b93() {
arg_0[(1).xx] = (1u).xxxx;
}
void fragment_main() {
textureStore_579b93();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_579b93();
return;
}