blob: e3b57ca7da0ebde14d5976363f1da5370c06d072 [file] [log] [blame]
RWTexture1D<float4> arg_0 : register(u0, space1);
void textureStore_58fc35() {
arg_0[1u] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_58fc35();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_58fc35();
return;
}