blob: 075a4d2006e25d95d568fdf520d1ac819dede7e8 [file] [log] [blame]
RWTexture2D<float4> arg_0 : register(u0, space1);
void textureStore_5b17eb() {
arg_0[(1u).xx] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_5b17eb();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_5b17eb();
}