blob: 07d2d9093d5a41e8c82ffa6cb2636b6378124d87 [file] [log] [blame]
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
void textureStore_5bc4f3() {
arg_0[uint3((1u).xx, 1u)] = (1u).xxxx;
}
void fragment_main() {
textureStore_5bc4f3();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_5bc4f3();
return;
}