blob: 61efd2d1b02151ca5f01adfb727f66d24bc61d13 [file] [log] [blame]
RWTexture3D<float4> arg_0 : register(u0, space1);
void textureStore_5ec6b2() {
arg_0[(1u).xxx] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_5ec6b2();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_5ec6b2();
}