blob: 03d90d5db703e5e0af012e336d76d2b4b3a5a70b [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureStore_5ee194(texture2d_array<float, access::read_write> tint_symbol) {
tint_symbol.write(float4(1.0f), uint2(uint2(1u)), 1u); tint_symbol.fence();
}
fragment void fragment_main(texture2d_array<float, access::read_write> tint_symbol_1 [[texture(0)]]) {
textureStore_5ee194(tint_symbol_1);
return;
}
kernel void compute_main(texture2d_array<float, access::read_write> tint_symbol_2 [[texture(0)]]) {
textureStore_5ee194(tint_symbol_2);
return;
}