blob: dba8c4629af73fff918871e4e9a03075714cc5a8 [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_60975f() {
arg_0[int3((1).xx, 1)] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_60975f();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_60975f();
return;
}