blob: 3d11b724c59a60f41bdc7b4af65b3a0648725bc8 [file] [log] [blame]
RWTexture2DArray<int4> arg_0 : register(u0, space1);
void textureStore_614b58() {
arg_0[int3((1).xx, int(1u))] = (1).xxxx;
}
void fragment_main() {
textureStore_614b58();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_614b58();
return;
}