blob: cecedc6054f5fd480aa35544f939cf0ae66e12c9 [file] [log] [blame]
RWTexture2DArray<int4> arg_0 : register(u0, space1);
void textureStore_614b58() {
arg_0[int3((int(1)).xx, int(1u))] = (int(1)).xxxx;
}
void fragment_main() {
textureStore_614b58();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_614b58();
}