blob: e8d403557e96dab4f03734aa0d7e19d8f01a20a1 [file] [log] [blame]
RWTexture2D<int4> arg_0 : register(u0, space1);
void textureStore_63f34a() {
arg_0[(1u).xx] = (int(1)).xxxx;
}
void fragment_main() {
textureStore_63f34a();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_63f34a();
}