blob: b7f9b0c6b34df2ae2954b6e5d4d0d971c7155134 [file] [log] [blame]
RWTexture2D<uint4> arg_0 : register(u0, space1);
void textureStore_682fd6() {
arg_0[(int(1)).xx] = (1u).xxxx;
}
void fragment_main() {
textureStore_682fd6();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_682fd6();
}