blob: 415161c573e36c588d52910e3d27c9b8ea5e5c06 [file] [log] [blame]
RWTexture2D<int4> arg_0 : register(u0, space1);
void textureStore_6c4a70() {
arg_0[(1u).xx] = (int(1)).xxxx;
}
void fragment_main() {
textureStore_6c4a70();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_6c4a70();
}