blob: 2b729fb1648b5b1514b014409d870f53fe4ba151 [file] [log] [blame]
RWTexture2D<uint4> arg_0 : register(u0, space1);
void textureStore_6cff2e() {
arg_0[(int(1)).xx] = (1u).xxxx;
}
void fragment_main() {
textureStore_6cff2e();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_6cff2e();
}