blob: 8239b310824d09255d3bf8a71c51fc1ddeed8c39 [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_6f0c92() {
arg_0[uint3((1u).xx, uint(1))] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_6f0c92();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_6f0c92();
return;
}