blob: 13980ad5e934bc4d6db0e9531c79f74ebfccb1f9 [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_6f0c92() {
arg_0[uint3((1u).xx, uint(int(1)))] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_6f0c92();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_6f0c92();
}