blob: 45b495b6e0996e7e4fa15d0b6fc8ff4e6fcf1b45 [file] [log] [blame]
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
void textureStore_6f8642() {
arg_0[uint3((1u).xx, uint(1))] = (1u).xxxx;
}
void fragment_main() {
textureStore_6f8642();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_6f8642();
return;
}