blob: fc3d71e594dd584cdee6ac8950ae9af35164b0af [file] [log] [blame]
RWTexture2D<float4> arg_0 : register(u0, space1);
void textureStore_726d6d() {
arg_0[(1u).xx] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_726d6d();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_726d6d();
}