blob: 49caab7ef24b9b507a6d1b9fc99e0ed744ce1943 [file] [log] [blame]
RWTexture2DArray<int4> arg_0 : register(u0, space1);
void textureStore_73a735() {
arg_0[uint3((1u).xx, uint(int(1)))] = (int(1)).xxxx;
}
void fragment_main() {
textureStore_73a735();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_73a735();
}