blob: ce44b7a722ed0ad03090e515e75ba4ee9c303733 [file] [log] [blame]
RWTexture2D<float4> arg_0 : register(u0, space1);
void textureStore_73bbbc() {
arg_0[(1u).xx] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_73bbbc();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_73bbbc();
return;
}