blob: c39df1f4dce013e5f15c54d9ce99f4b72baac4dc [file] [log] [blame]
RWTexture2D<int4> arg_0 : register(u0, space1);
void textureStore_752da6() {
arg_0[(int(1)).xx] = (int(1)).xxxx;
}
void fragment_main() {
textureStore_752da6();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_752da6();
}