blob: 044a2ab55f5dd835d1f24e76da801daf42a1efa9 [file] [log] [blame]
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
void textureStore_75bbd5() {
arg_0[int3((1).xx, int(1u))] = (1u).xxxx;
}
void fragment_main() {
textureStore_75bbd5();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_75bbd5();
return;
}