blob: bd1ce894a831b5e96d19f12751da2f86b1495193 [file] [log] [blame]
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
void textureStore_779d14() {
arg_0[uint3((1u).xx, uint(1u))] = (1u).xxxx;
}
void fragment_main() {
textureStore_779d14();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_779d14();
}