blob: ec3a599102ee783753d4e48df2845cc52ea63b27 [file] [log] [blame]
RWTexture2D<uint4> arg_0 : register(u0, space1);
void textureStore_77c0ae() {
arg_0[(1).xx] = (1u).xxxx;
}
void fragment_main() {
textureStore_77c0ae();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_77c0ae();
return;
}