blob: ef3615957d84ee112ab02a9bd4003f05694c8d0c [file] [log] [blame]
RWTexture2D<uint4> arg_0 : register(u0, space1);
void textureStore_77c0ae() {
arg_0[(int(1)).xx] = (1u).xxxx;
}
void fragment_main() {
textureStore_77c0ae();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_77c0ae();
}