blob: dc6c3401217e437a7a740e36666c12cbba5fb98f [file] [log] [blame]
RWTexture2DArray<int4> arg_0 : register(u0, space1);
void textureStore_7cec8d() {
arg_0[int3((1).xx, 1)] = (1).xxxx;
}
void fragment_main() {
textureStore_7cec8d();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_7cec8d();
return;
}