blob: bcfd4b6084d6f48f608b40622175f50d2315cdc2 [file] [log] [blame]
RWTexture2D<float4> arg_0 : register(u0, space1);
void textureStore_7cf6e7() {
arg_0[(1u).xx] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_7cf6e7();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_7cf6e7();
}