blob: b87e1a6b8963fbe24fd07d78ed97b62edca2662c [file] [log] [blame]
RWTexture1D<float4> arg_0 : register(u0, space1);
void textureStore_7d10e0() {
arg_0[1u] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_7d10e0();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_7d10e0();
}