blob: af33faea25c05b93d5f0aa52dd990f90e91efcf9 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureStore_7d10e0(texture1d<float, access::read_write> tint_symbol) {
tint_symbol.write(float4(1.0f), uint(1u)); tint_symbol.fence();
}
fragment void fragment_main(texture1d<float, access::read_write> tint_symbol_1 [[texture(0)]]) {
textureStore_7d10e0(tint_symbol_1);
return;
}
kernel void compute_main(texture1d<float, access::read_write> tint_symbol_2 [[texture(0)]]) {
textureStore_7d10e0(tint_symbol_2);
return;
}