blob: d5931fe7e4698f673293cbc388fb7d98abaee2a0 [file] [log] [blame]
RWTexture3D<float4> arg_0 : register(u0, space1);
void textureStore_7e787a() {
arg_0[(int(1)).xxx] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_7e787a();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_7e787a();
}