blob: a08fa703d4e14b6cf8eaece28e4af0e83f9ee763 [file] [log] [blame]
RWTexture3D<float4> arg_0 : register(u0, space1);
void textureStore_803a10() {
arg_0[(1u).xxx] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_803a10();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_803a10();
}