blob: a842e855029f17edf14947649a3be82e7a73408d [file] [log] [blame]
RWTexture2D<float4> arg_0 : register(u0, space1);
void textureStore_805dae() {
arg_0[(int(1)).xx] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_805dae();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_805dae();
}