blob: 10d9d5662c42e09c21f99db2a0e4d4c3770e71a8 [file] [log] [blame]
RWTexture2D<int4> arg_0 : register(u0, space1);
void textureStore_80bf1d() {
arg_0[(1).xx] = (1).xxxx;
}
void fragment_main() {
textureStore_80bf1d();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_80bf1d();
return;
}