blob: b2c427145367187049f452326e296174f2746d54 [file] [log] [blame]
RWTexture2D<int4> arg_0 : register(u0, space1);
void textureStore_80bf1d() {
arg_0[(int(1)).xx] = (int(1)).xxxx;
}
void fragment_main() {
textureStore_80bf1d();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_80bf1d();
}