blob: ac2c2a9bd9978fbecd5b65b0986c5eb6a90b1f2a [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureStore_80bf1d(texture2d<int, access::read_write> tint_symbol) {
tint_symbol.write(int4(1), uint2(int2(1))); tint_symbol.fence();
}
fragment void fragment_main(texture2d<int, access::read_write> tint_symbol_1 [[texture(0)]]) {
textureStore_80bf1d(tint_symbol_1);
return;
}
kernel void compute_main(texture2d<int, access::read_write> tint_symbol_2 [[texture(0)]]) {
textureStore_80bf1d(tint_symbol_2);
return;
}