blob: 8840a5eb1e71cf083f2b43e5c6a06d9934df8ffe [file] [log] [blame]
RWTexture3D<float4> arg_0 : register(u0, space1);
void textureStore_818df6() {
arg_0[(1u).xxx] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_818df6();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_818df6();
}