blob: 923dd1fff4335eb94ff1eae2c8b7c26a847c6b4c [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_81ae31() {
arg_0[int3((int(1)).xx, int(int(1)))] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_81ae31();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_81ae31();
}