blob: 9cd39fb6861ca95f82e3c96a60021e6ff3bdda6b [file] [log] [blame]
RWTexture2DArray<int4> arg_0 : register(u0, space1);
void textureStore_820272() {
arg_0[int3((1).xx, int(1u))] = (1).xxxx;
}
void fragment_main() {
textureStore_820272();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_820272();
return;
}