blob: 7ec689046afa9a268847a350dc624079f4b426df [file] [log] [blame]
RWTexture2DArray<int4> arg_0 : register(u0, space1);
void textureStore_820272() {
arg_0[int3((int(1)).xx, int(1u))] = (int(1)).xxxx;
}
void fragment_main() {
textureStore_820272();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_820272();
}