blob: 13de24d1d1d6e00ea381d02fe9c92da4ffa0b6bd [file] [log] [blame]
RWTexture2DArray<int4> arg_0 : register(u0, space1);
void textureStore_84d435() {
arg_0[int3((1).xx, 1)] = (1).xxxx;
}
void fragment_main() {
textureStore_84d435();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_84d435();
return;
}