blob: 4c0c08410bccda220f568e3c1c90e8a22e298316 [file] [log] [blame]
RWTexture2DArray<int4> arg_0 : register(u0, space1);
void textureStore_8815b1() {
arg_0[int3((1).xx, int(1u))] = (1).xxxx;
}
void fragment_main() {
textureStore_8815b1();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_8815b1();
return;
}