blob: ed34d743ba95295045a2df79e902d3792b9df704 [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_8ae0bc() {
arg_0[int3((1).xx, int(1u))] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_8ae0bc();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_8ae0bc();
return;
}