blob: a34792152a4643653e7adfc2d13d7a922c22b178 [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_8ae0bc() {
arg_0[int3((int(1)).xx, int(1u))] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_8ae0bc();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_8ae0bc();
}