blob: 0c11cea3c5ea4bd698124b8064f060153740daa4 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureStore_8b9310(texture3d<float, access::write> tint_symbol) {
tint_symbol.write(float4(1.0f), uint3(uint3(1u)));
}
fragment void fragment_main(texture3d<float, access::write> tint_symbol_1 [[texture(0)]]) {
textureStore_8b9310(tint_symbol_1);
return;
}
kernel void compute_main(texture3d<float, access::write> tint_symbol_2 [[texture(0)]]) {
textureStore_8b9310(tint_symbol_2);
return;
}