blob: 11b7a4b33a2e44bc70e901181a8442847dd54b36 [file] [log] [blame]
RWTexture3D<float4> arg_0 : register(u0, space1);
void textureStore_8cd611() {
arg_0[(1u).xxx] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_8cd611();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_8cd611();
return;
}