blob: cd60eaf5d4718e729f90b5ce88c1abb65fe23c5e [file] [log] [blame]
RWTexture3D<float4> arg_0 : register(u0, space1);
void textureStore_8cd611() {
arg_0[(1u).xxx] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_8cd611();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_8cd611();
}